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Changelog

ADDED FEATURES:

  • Changed quest’s icon color from red to cyan.

  • Changed weapon droprate to 10% from 5% after each battle.

  • Improved performance on some battle maps, as well as Alterra map.

  • Fixed hit probability indicator percentages when targeting entire body.

  • Fixed wrong lighting & fog settings when scenes change.

  • Fixed random encounters happening over the water.

  • Fixed death pose appearing when new battle is triggered in a short period of time.

  • Fixed quest arrow clipping through world geometry.

  • Fixed more floating buildings and their colliders.

KNOWN ISSUES:

  • Low FPS on macOS (the support is suspended until build is optimized)

ADDED FEATURES:

  • Added & optimized trees in Alterra

  • Added quest minimap icons

  • Added extra +20HP to all healing consumables

  • Added simple border for the minimap

  • Added self-healing of 7% total health for player at each battle turn

  • Added hit probability indicator while hovering over the enemies

  • Changed name of Assault & Battery weapon to Electra

  • Changed weapon stats

  • Fixed more hovering objects above the ground

  • Fixed more world collisions

  • Fixed unable to heal when bodypart gets crushed

  • Removed respawn button

KNOWN ISSUES:

  • Low FPS on macOS (the support is suspended until build is optimized)

  • Random encounters happen over the water

ADDED FEATURES:

  • Added dynamic shadow resolution when battle & world environments change

  • Added attack type indicators to battles

  • Added lighting to quest arrow to make directions a bit clearer

  • Added new bullet effect when spectre attacks

  • Added minor performance improvements

  • Fixed clicking on legs overlay button will make player character attack minion

  • Fixed some more colliders on Alterra map

  • Fixed positioning of pillars under the main train track

  • Fixed wrongly selected attack type & body part when player dies and runs into the battle again

  • Fixed weird minimap clipping artifacts when near tall mountains

  • Fixed some battle sounds so now the battle audio sounds more full

  • Removed duplicate colliders for some objects

KNOWN ISSUES: 

  • Low FPS on macOS (the support is suspended until build is optimized)

  • Random encounters happen over the water

ADDED FEATURES:

  • Fixed colliders on planet base building 

  • Fixed all flying and out of place objects

  • Changed Spectre’s HP from 550 to 350

  • Fixed pixelated shadows on Ruins battle scene

  • Added battle controls tip text to bottom right corner

  • Added dodge pose for player character

  • Changed position for Nature4 battle scene

KNOWN ISSUES: 

  • Low FPS on macOS (the support is suspended until build is optimized)

  • Random encounters happen over the water

  • Consumable bug 

  • Fixed and added new world map features

  • macOS build support added

  • Added hovercraft stabilization while in the air

  • Fixed hovercraft’s bumpy movement

  • Render disatnce doubled

  • End game NFT win code removed

  • Added game icon

  • Temporarily disabled dismembered status effect

  • Fixed some minor graphical glitches on the Alterra world map

  • Fixed hovercraft’s camera rotating while message box is displayed on the screen

  • Optimized minimap’s internal logic (it will run faster now)

  • Added ruins as a new battle scene

  • Added ruins as random encounters when near ruins

  • Added main screen news

  • Added main Alterra map with minimap cities, quests & various battle zones

  • Added random battle encounters

  • Added engaging battle system

  • Added status effects in battles

  • Added 7 normal and 4 Burning Moon weapons

  • Added UI & inventory system with loot after each battle

  • Added hovercraft for faster world travel

  • Added animated player & enemy characters

  • Added simple leveling system

  • Added non-destructive respawn system for the demo